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Lecture 10: Clocks and Time
 
•                 Time service

Overview

–      requirements and problems
–      sources of time
•                 Clock synchronisation algorithms
–      clock skew & drift
–      Cristian algorithm
–      Berkeley algorithm
–      Network Time Protocol
•                 Logical clocks
–      Lamport’s timestamps

 

 
 
•                 Why needed?

Time service

–      to measure delays between distributed components
–      to synchronise streams, e.g. sound and video
–      to establish event ordering
•      causal ordering (did A happen before B?)
•      concurrent/overlapping execution (no causal relationship)
–      for accurate timestamps to identify/authenticate
•      business transactions
•      serializability in distributed databases
•      security protocols

 
Clocks
•                 Internal hardware clock
–      built-in electronic device
–      counts oscillations occurring in a quartz crystal at a definite frequency
–      store the result in a counter register
–      interrupt generated at regular intervals
–      interrupt handler reads the counter register, scales it to convert to time units (seconds, nanoseconds) and updates software clock
•      e.g. seconds elapsed since 1/01/1970

 
Problems with internal clocks
•                 Frequency of oscillations
–      varies with temperature
–      different rate on different computers
 
•                 Accuracy
–      typically 1 sec in 11.6 days
•                 Centralised time service?
–      impractical due to variable message delays

Clock skew and drift


•                 Clock skew

Network

–      difference between the readings of two clocks
•                 Clock drift
–      difference in reading between a clock and a nominal perfect reference clock per unit of time of the reference clock
•      typically 10-6 seconds/second = 1 sec in 11.6 days

 
Sources of time
•                 Universal Coordinated Time (UTC, from French)
–      based on atomic time but leap seconds inserted to keep in phase with astronomical time (Earth’s orbit)
–      UTC signals broadcast every second from radio and satellite stations
•      land station accuracy 0.1-10ms due to atmospheric conditions
•                 Global Positioning System (GPS)
–      broadcasts UTC
•                 Receivers for UTC and GPS
–      available commercially
–      used to synchronise local clocks

 
Clock synchronisation
•                 External: synchronise with authoritative source of time
–      the absolute value of difference between the clock and the source is bounded above by D at every point in the synchronisation interval
–      time accurate to within D
•                 Internal: synchronise clocks with each other
–      the absolute value of difference between the clocks is bounded above by D at every point in the synchronisation interval
–      clocks agree to within D (not necessarily accurate time)

 
Clock compensation
•                 Assume 2 clocks can each drift at rate R msecs/sec
–      maximum difference 2R msecs/sec
–      must resynchronise every D/2R to agree within D
•                 Clock correction
–      get UTC and correct software clock
•                 Problems!
–      what happens if local clock is 5 secs fast and it is set right?
–      timestamped versions of files get confused
–      time must never run backwards!
–      better to scale the value of internal clock in software without changing the clock rate

 
Synchronisation methods
•                 Synchronous systems
–      simpler, relies on known time bounds on system actions
•                 Asynchronous systems
–      intranets
•      Cristian’s algorithm
•      Berkeley algorithm
–      Internet
•      The Network Time Protocol

 
Synchronous systems case
 
•                 Internal synchronisation between two processes
–      know bounds MIN, MAX on message delay
–      also on clock drift, execution rate
•                 Assume One sends message to Two with time t
–      Two can set its clock to t + (MAX+MIN)/2 (estimate of time taken to send message)
–      then the skew is at most (MAX-MIN)/2
–      why not t + MIN or t + MAX?
•      maximum skew is larger, could be MAX-MIN

Cristian’s algorithm
Time Server with UTC receiver gives accurate current
time
 
 
 
 
•         Estimate message propagation time by p=(T1-T0-h)/2 (=half of round-trip of request-reply)
•         Set clock to UTC+p
•         Make multiple requests, at spaced out intervals, measure T1-T0
–       but discard any that are over a threshold (could be congestion)
–       or take minimum values as the most accurate

 
Cristian’s algorithm
•                 Probabilistic behaviour
–      achieves synchronisation only if round-trip short compared to required accuracy
–      high accuracy only for message transmission time close to minimum
•                 Problems
–      single point of failure and bottleneck
–      could multicast to a group of servers, each with UTC
–      an impostor or faulty server can wreak havoc
•      use authentication
•      agreement protocol for N > 3f clocks, f number of faulty clocks

The Berkeley algorithm
•         Choose master co-ordinator which periodically polls slaves
•         Master estimates slaves’ local time based on round-trip
•         Calculates average time of all, ignoring readings with exceptionally large propagation delay or clocks out of synch
•         Sends message to each slave indicating clock adjustment
 
 
Synchronisation feasible to within 20-25 msec for 15
computers, with drift rate of 2 x 10-5 and max round trip propagation time of 10 msec.

The Berkeley algorithm
•                 Accuracy
–      depends on the round-trip time
•                 Fault-tolerant average:
–      eliminates readings of faulty clocks - probabilistically
–      average over the subset of clocks that differ by up to a specified amount
•                 What if master fails?
–      elect another leader

Network Time Protocol (NTP)
•         Multiple time servers across the Internet
•         Primary servers: directly connected to UTC receivers
•         Secondary servers: synchronise with primaries
•         Tertiary servers: synchronise with secondary, etc
•         Scales up to large numbers of servers and clients
Copes with failures of servers
– e.g. if primary’s UTC source fails it becomes a secondary, or if a secondary cannot reach a primary it finds another one.
 
Authentication used to check that time comes from trusted

 
11 February, 2002

sources                           16

NTP Synchronisation Modes
•                 Multicast
–      one or more servers periodically multicast to other servers on high speed LAN
–      they set clocks assuming small delay
•                 Procedure Call Mode
–      similar to Cristian’s algorithm: client requests time from a few other servers
–      used for higher accuracy or where no multicast
•                 Symmetric protocol
–      used by master servers on LANs and layers closest to primaries
–      highest accuracy, based on pairwise synchronisation

 
NTP Symmetric Protocol
 
•         t = transmission delay (e.g. 5ms)
•         o = clock offset of B relative to A (e.g. 3ms)
•         Record local times T1 = 10, T2 = 18, T3 = 20, T4 = 22 Let a = T2-T1= t + o, b = T4-T3 = t’ - o, and assume t » t’ Round trip delay = t + t’ = a + b = (T2-T1)+(T4-T3) = 10 Calculate estimate of clock offset o = (a-b)/2 = 3

NTP Symmetric Protocol
•                   T4 = current message receive time determined at receiver
•                   Every message contains
–       T3 = current message send time
–       T2 = previous receive message receive time
–       T1 = previous receive message send time
•                  Data filtering (obtain average values of clock offset from values of o corresponding to minimum t)
•                  Peer selection (exchange messages with several peers favouring those closer to primaries)
•                  How good is it? 20-30 primaries and 2000 secondaries can synchronise to within 30 ms

 
Logical time
•                 For many purposes it is sufficient to agree on the same time (e.g. internal consistency) which need not be UTC time
•                 Can deduce causal event ordering a ® b (a occurs before b)
•                 Logical time denotes causal relationships
•                 but the ® relationship may not reflect real causality, only accidental

 
Event ordering
Define a ® b (a occurs before b) if
–      a and b are events in the same process and a occurs before b, or
–      a is the event of message sent from process A and B is the event of message receipt by process B
If a ® b and b ® c then a ® c.
® is partial order.
For events such that neither a ® b nor b ® a we say a, b are concurrent, denoted a || b.

 

Example of causal ordering

p1
 
 
p2
 
 
p3
e                                                                                  f
•                 a ® b, c ® d
•                 b ® c, d ® f
•                 a || e


 
 
 
 
 
 
Physical time

Logical clocks [Lamport]
•                 Logical clock = monotonically increasing software counter (not real time!)
–      one for each process P, used for timestamping
•                 How it works
–      LP incremented before assigning a timestamp to an event
–     

when P sends message m, P timestamps it with current value t of LP (after incrementing it), piggybacking t with m
–      on receiving message (m,t), Q sets its own clock LQ to

maximum of LQ and t, then increments LQ before timestamping the message receive event
•                 Note a ® b implies T(a) < T(b)

What about converse?

 
Totally ordered logical clocks

1            2
p1
 
 
p                                                                                                                      Physical
2                                                                                                                       time
 
 
 
 
 
p3
e                                                                               f
•                 Problem: T(a) = T(e), and yet a, e distinct.
•                 Create total order by taking account of process ids.
•                 Then (T(a),pid) < (T(b),qid) iff T(a) < T(b) or T(a)=T(b) and pid < qid.

 
Vector clocks
•                 Totally ordered logical clocks
–      arbitrary event order, depends on order of process ids
–      i.e. (T(a),pid) < (T(b),qid) does not imply a ® b, see a, e
•                 Vector clocks
–      array of N logical clocks in each process, if N processes
–      vector timestamps piggybacked on the messages
–      rules for incrementing similar to Lamport’s, except
•      processes own component in array modified
•      componentwise maximum and comparison
•                 Problems
–      storage requirements

 
Vector timestamps
 


(1,0,0)
p1
 
 
p2

(2,0,0)


 
 
 
 
Physical time

 
 
 
 
 
p3
e                                                                                 f
 
•                 VT(b) < VT(c), hence b ® c
•                 neither VT(b) < VT(e), nor VT(b) < VT(e), hence b || e

 
Summary
•                 Local clocks
–      drift!
–                                             but needed for timestamping
•                                                            Synchronisation algorithms
–      must handle variable message delays
•                 Clock compensation estimate average delays
–      adjust clocks
–      can deal with faulty clocks
•                 Logical clocks
–      sufficient for causal ordering



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